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OVERVIEW

Follow the journey of the seventeen-year-old girl named Effi; as she wakes up in the year 2220 and finds herself trapped in a facility to undertake the mandatory surgery of "perfection" given to those at the coming-of-age of eighteen. Society has succumbed to the idea of an ideal world, where everyone will look and feel perfect for a new and better life. Her adventure goes through meeting other patients, finding clues, solving puzzles, and mostly avoiding the employees trying to get their hands on "Little X." Can she successfully escape, or will she be captured to the terrors of perfection?

GAME

TRAILER

What does humanity think about tomorrow? Some hope to have a better life. But, what is this better life?

With the development of technology, necessities are no longer a problem. However, humanity naturally finds problems to solve. In a probable future society, we may never satisfy our desires, our impetuous and greedy moods that begin to control humanity.

In this game, the team wants to highlight the increasing vanity of humanity. This topic exaggerates the grim background of the story. Appearance anxiety is one of the vital issues existing in our society, and the team would like to explore the possibility of the future from this perspective. The audience and players may see a  "perfect" future, and through this game may contemplate and think about it.

ABOUT

DESCRIPTIVE WORDS

A first-person exploration, thriller, adventure, story based multi-ending, future, face, perfection, escape, flaw, surgery, dystopian.

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GAME CONTROLS

MEMBERS & ROLES

OVERALL CONTRIBUTION: game design, inspiration, character voices
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Daniella Lim:
Poster, Storyboard and Script, Design Aesthetic, Moodboard, Character Design, Video Editor
Joyce Celestino:
Storyboard, Idea Generation
Rhan Marasigan:
Idea Generation, Moodboard, Character Design, Video and Sound Editor, Design Aesthetic, Storyboard and Script
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Weiqi Wu:
Game Mechanics, Level Design, Unity Assets, Controls, Camera Movement
Rhepa Kamal:
3D Model Design, Character Design, Map Layout, Puzzle and Interaction Elements
Ziqi Guo:
Maze Design, Dialogue System, Documentation Editing, Storyboarding
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